Over the course of 32 unique food challenges, 22 chapters of alternate angles, and countless insights from food design theory, Lick It will radically transform your relationship to food.
With this book you will see that even the most complex sketches are just a structure of very simple, yet confidently drawn segments built on each other.
Ontdek de dieren! Met prachtige tekeningen van de succesvolle schrijfster en illustratrice Marion Deuchars laat dit boek kinderen op een perfecte manier kennismaken met dieren.
Creative Block is filled with over 100 tasks to get your head into a conceptual and creative space, encouraging experimentation and playfulness in art.
Modern organizations are looking for ways to really engage their clients. Consumers become audiences, looking for true and heartfelt experiences. This book provides answers for everyone who wants to turn this into reality.
This book blends traditional design fundamentals with new ideas, offering fresh perspectives on communication. A valuable resource for students and professionals, it looks towards the future of design.
Ga mee op een fantastische reis over de oceaan en stuur je schip rond de mythische monsters in deze leuke, nieuwe versie van het bekende Slangen en Ladderspel: Zeemonsters en regenbogen.
Dit derde boek in de populaire serie Do More Art laat zien hoe het eenvoudigste schrijfgerei de sleutel kan zijn tot een heel universum van artistieke expressie.
De speelkaarten van Mijn eerste bingo op school tonen het klaslokaal, de bibliotheek, de kantine en het schoolplein, waar kinderen plaatjes zoeken in een bekende omgeving.
Get ready to challenge your memory, creativity and cognitive skills in this captivating and educational memory game. Crazy Memory is part of the popular Creative Thinkers Series.
This visual handbook demonstrates the why, how, and what of event design with the help of real world application and case studies that exhibit effective event design. It will change the way you think about how events change the world you live in.
This card game is based on the concept of ‘Would you rather’ and is hugely successful in The Netherlands. It contains sixty tricky dilemmas and there is only one real rule: you HAVE to choose…
Packed with case studies, strategic insights, and actionable tools, this book empowers organisations to transform challenges into opportunities for long-term success.
This book urges designers and architects to reawaken the often-overlooked senses in design, which have faded due to underuse in spatial interactions. Designers and users will better understand and redefine a space or object, revealing new possibilities.
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