Design, Play, Change is a game and a book providing 36 method cards that will support you to familiarise with Design Thinking.
Design, Play, Change is a game and a book providing 36 design methods that will help shift the creative process of the users and help them work collaboratively to overcome problems they face.
This book is designed for those looking to enter into the world of design thinking, the easy-to-follow game format making this an accessible, light-hearted, yet powerful place to begin. Balancing a detailed knowledge of the field with design methods that bring out creative ways of thinking, the book is a must-have for those looking for a unique way to overcome problems.
From students and teachers to passionate entrepreneurs and project managers, these games can be run with everyone. Whether facing societal, ecological, cultural, organizational, or strategic problems, Design Play, Change helps users collaboratively develop action plans for positive change.
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Authors
Agnes Willenborg
After graduating a Graphic Design program from the HKU University of the Arts Utrecht in 1986, Agnes Willenborg has gone on to have an incredible career in the field of art and design, making contributions within both professional and academic spheres. She has worked as a Design Strategist and Managing Director for leading global agencies like Havas Media, Digitas, Sony Ericsson, and more. Alongside this, she was the co-founder of the first multi-media agency in the Netherlands, Lijn Vier.
Wina Smeenk
After specializing in innovation and human-centered design, Prof. dr. Wina Smeenk moved into work as an innovation strategist and designer for international businesses. With ten years of experience working for brands like Sony, Playstation, and Giant Bicycles, she then turned to co-developing educational programs in the Netherlands. Alongside this, she started her own firm in 2019, following this up by defending her Ph.D. and co-founding the Amsterdam Digital Rights House foundation.
Nowadays questions and issues ask for creative solutions. When you combine the skills and knowledge in a group of people the ingredients are there, but how do you translate them to new, original, and out-of-the box ideas that actually work?
Instead of the traditional problem solving strategies taking a lineair approach from A to B to C - often through endless meetings - this book and cards with working methods invites you to think, design and play. This doesn’t only result in shared ideas and actions plans for change. It’s also simply a lot of fun! #design #change #creative
Dr. Krista Okma
Program manager Kansrijke Start at Pharos/ Chairwoman leernetwerk KOOZ ZonMW
Nowadays questions and issues ask for creative solutions. When you combine the skills and knowledge in a group of people the ingredients are there, but how do you translate them to new, original, and out-of-the box ideas that actually work?
Instead of the traditional problem solving strategies taking a lineair approach from A to B to C - often through endless meetings - this book and cards with working methods invites you to think, design and play. This doesn’t only result in shared ideas and actions plans for change. It’s also simply a lot of fun! #design #change #creative
Dr. Krista Okma
Program manager Kansrijke Start at Pharos/ Chairwoman leernetwerk KOOZ ZonMW
Design, Play, Change is a game and a book providing 36 method cards that will support you to familia..
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